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SectionvFeatures > System Advantages
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Advantages of the VIRTSIM system include:
- Provides Individual, Team, and Full Squad Real-Time Immersive Training
- Trainees are animated 'head-to-toe' Real-Time in 3D
- Physical and Cognitive Stress is Experienced Simultaneously
- Wireless Stereo Head-Mounted Display provides each trainee with their own, independent 360° view of the scenario
- High-Throughput Squad Level Training allows approximately 1,000 soldiers to be trained every 40 hours
- Trainees are completely untethered and able to fire and maneuver as they would in live combat
- Systems are deployable for use in any empty space - No MILCON required
- VIRTSIM systems can be networked together to allow groups at different facilities to train in the same virtual environment in real-time via an Internet connection
- Force-on-force Scenarios permit:
- Trainees vs. Trainees
- Trainers vs. Trainees
- Trainees vs. Trainees from another networked system (up to 12 vs. 12)
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SectionvFeatures > Trainer Advantages
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Trainer Mode, a unique feature to VIRTSIM, allows the trainer to join the trainees on the floor and control every aspect of the exercise from within the scenario providing immediate training feedback.
The trainer has a simple 3D object menu that appears only in his view allowing him to instantly:
- Pause the action and freeze the AI characters, discuss potential tactical maneuvers, walk trainees through the chosen maneuver, and then restart the action
- Float high above the exercise and fly overhead to analyze the exercise in real-time from a bird's eye view
- Switch to any trainee's eye view, giving trainers a 1st person perspective of what each trainee is seeing or focusing on
These features work together to offer instant feedback to trainers, giving them the opportunity to provide better instruction in-the-moment rather than minutes or hours after the exercise has concluded.
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SectionvFeatures > AI Character Realism
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AI characters are programmed with unique goals and behaviors that require them to react appropriately to trainees' live actions.
Based on the trainee's behaviors, AI characters choose movements from a library of motions that are blended together instantly to allow them to attack, retreat, tactically maneuver individually or as a team, and even engage in conversation with live participants.
AI civilians will run directly across firing lines between the trainees and AI combatants.
AI combatants can attack individually, attack in ambush teams, fire from rooftops as snipers, and hold/kill/release hostages among other behaviors. These aggressive behaviors are a reaction to the way in which trainees maneuver through scenarios, their scenario location, and overall operational speed.
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SectionvFeatures > IED Defeat Training
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Explosives such as grenades and IEDs have pre-programmed damage radiuses that kill, wound, or appropriately affect the characters and environment based on an object's proximity to the explosion.
In IED training scenarios, trainees are required to identify and neutralize hidden IEDs:
- Trainers can strategically place the IEDs anywhere in the scenario
- In the trainer's view only, a red sphere indicates the trigger radius of each IED
- IEDs detonate when any part of the trainee's body crosses the trigger radius
- Trainees can also neutralize the IED by correctly identifying and communicating its location
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SectionvFeatures > VIRTSIM Scenarios
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VIRTSIM's 3D high-resolution virtual scenarios achieve an unparalleled level of realism. The current close quarter battle (CQB) scenarios available are Modern Office Building, Shoot House, Apartment Complex, and Urban Scenarios with Multi-Story Buildings. Long range scenarios include Mideast Village, Northern Tribal Village Street with Snipers and Ambush, IED Street, Jungle, and Sea-based Oil Platform with Helipad.
New scenarios can be designed upon request and uploaded to the system via an internet connection.
The lighting of each scenario can be changed to allow for low-light or night-vision training exercises.
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SectionvFeatures > Weapons
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- Realistic weapons are accurate weight and configured with recoil devices
- Current supported weapons are the AK47/74, M4/16, Glock 17, Beretta M9 and other pistols
- Can adapt other weapons and maintain realism
- Replica weapons equipped with shot counters and must be reloaded after the maximum number of rounds has been reached
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SectionvFeatures > Savings
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- "Green" Savings: Simulate live firefights, IED explosions, and other destructive combat activities without damage to the training environment or cost of structural repairs
- Transportation Costs: Save in overall transportation costs by bringing multiple types of specialized training to the troops at one facility rather than sending the troops to different specialized training facilities
- Facility Costs: All 3D scenarios are easily modified by the operator and can be tailored to meet the trainers needs with the click of a mouse. There's no longer a need to build new training facilities or spend money to repair those damaged from training. System can be deployed and set-up in any empty building, no MILCON required.
- Ammunition Costs: Save on the cost of bullets as VIRTSIM weapons are battery powered and do not require ammunition. Also, save ammunition costs by reducing time in live fire training.